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ELEVATING THE CREATIVE

DESIGNED FOR PRODUCTION

Our team spent decades building tools for delivering some of the biggest films, tv shows, and videogames in the world. We strive to turn that experience and knowledge into the tools we know productions need.

AdonisFX

A production-proven digital anatomy framework for creating plausible, believable characters. Layered anatomy that holds up under scrutiny, from background crowds to hero close-ups.

  • Interactive feedback at every stage, no waiting for simulation to complete
  • One framework handles everything, from crowd agents to hero assets
  • Runs natively in Maya and Houdini with consistent results
  • Trusted by character teams at leading VFX, animation, and game studios

Shift

A node-based pipeline authoring and workflow automation system. Build complex pipelines without code, connect and integrate with the tools in your studio, and tackle problems from rendering to AI training to data processing.

  • Visual node-based interface
  • Python-powered flexibility
  • DCC integration (Maya, Nuke, Houdini)
  • No coding required for most workflows

TESTIMONIALS

TRUSTED BY INDUSTRY LEADERS

Leading VFX studios rely on Inbibo to deliver exceptional creature effects

Sony Pictures Imageworks
Sony Pictures Imageworks

AdonisFX has proven itself here at Imageworks and we’re very happy to see Houdini support in the latest release. This means we can now run AdonisFX across our ever evolving pipeline and that allows us to tackle character challenges across different productions with confidence.

Mike Ford, CTO
MPC Film
MPC Film

We were early adopters of AdonisFX on Snow White, where it proved essential in simulating believable facial dynamics that enhanced the miners’ performances.

The system provided animators with a simple control to fine-tune dynamics, while giving us the confidence to ‘set it and forget it’ across hundreds of shots.

Andrea Rosa, VFX Supervisor
DigitalFish
DigitalFish

Inbibo was critical in planning, executing and delivering nine projects for Technicolor Creative Studios over two years. Their engineering and digital-creatures expertise allowed us to provide them with impactful advancements in how they create visual effects for blockbuster films.

Dan Herman, CEO
DNEG
DNEG

With their experience in the field of Creature Work, Inbibo helped us remove technology debt and launch new projects that propelled our Creature Technologies and artist workflows forward.

Theo Facey, Global Head of Creatures
Francisco Tejo
Francisco Tejo

I was impressed by the speed - you can have the muscle setup in a very short time. That includes the configuration of muscles, fascia and skin, and best of all is that you can run all those solvers at once without the computer freezing. You can almost see everything in real time. I managed to have my character configuration in one day from the beginning to the final simulation, truly impressive.

Sr. Creature Technical Director
Technicolor Creative Studios
Technicolor Creative Studios

At MPC we adopted AdonisFX to add an additional layer of realism to our creatures.

The system worked without issues on multiple hero creatures and shots.

Working with the Inbibo team, we added some key features to the system to better align with our requirements.

Bill Polson, CTO

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